![]() It obviously encourages aggression, as does the fact that Rads (XP points) must be gathered before they blink out of existence-rinsing that corridor in one fell swoop might cost you an upgrade, if you can't mop up all the Rads in time. This transforms a bullet-hell endeavour into a question of banking shots and pinball table multikills-a lucky thwack with a wrench might clear out an entire corridor, saving you precious ammo. ![]() One dramatically increases the force with which enemy bodies are thrown by a fatal blow. Between chapters you can pick mutations for your character, which range from the prosaic-increased maximum health, or faster movement-to esoteric mutations that suit more advanced tactics, such as being able to tunnel into walls for shelter. ![]() Your overall goal is to overcome 15 procedurally generated levels, broken into seven themed areas (plus a small clutch of secret levels, amongst other surprises). ![]()
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